final fantasy 6 characters guide

When the name appears and they go into casting, start Slots up. If you did not recruit Sabin in the WoR, Edgar’s ending scene (which he shares with Sabin) will be changed to compensate for the lack of Sabin. It’s a waste of money, first of all, as she'll get stuff in the dungeon anyway, and secondly, there's better stuff that can be gotten in Kohlingen and Nikeah ANYWAY (if you did Sabin's Scenario first, keep this in mind.). ), When Relm first joins, give her an elemental Rod (doesn't matter which one, as long as its not Poison) Since she knows no magic at the time, she has no use for the Mythril Rod, and the average damage from an Elemental Rod is considerably better than her damage from the Morning Star, especially if she can hit a weakness. In fact, having her cast Cure on the entire team, then using a Sleep Bag on her is just as effective as using a Tent.

This might sound odd, but when Shadow first joins, take off his armor, and give it to Sabin, and vice versa. The outlier, then, is Sabin's scenario. Also, if you want Shadow’s best Throw damage, Darts would be that weapon, though it is kind of pricey, and probably better to just stick with Shurikens as those would last you. As a side note, trying a sequence before Sabin learns it WILL result in a failure; no trying Phantom Rush before the plot sequence or before Sabin is level 70.

Do not forget that Gogo can Steal, much like Locke, so if you ever want a specific item, or have kleptomania tendencies, Gogo is a good idea to bring along, be it alongside Locke or in place of him. This gives a …
Tools are pretty much always the better option, especially early on. We don't want Edgar falling behind now do we? He can copy a Ultima + Quick cast followed by 2 phantom rushes or whatever else you need. Page is locked. This will result in having Moghan in the rest of the game over Celes. This even extends to the Angel Brush from Dragon's Den, which is an inferior Magus Rod wannabe. That relic should be somewhat a staple on Mog. This item will only be visible to you, admins, and anyone marked as a creator. If you do not recruit Locke in the WoR, his ending scene which he shares with Celes will be altered to compensate for the lack of him. Keep Mog with a Holy Lance (which you should try to get ASAP) or Radiant Lance at all times. Yes, this includes Joker's Death. my end game with terra was her dualcasting ultima every turn using only 1 mp per cast as well as having high defense and mp.

This is handy as Safety Bits aren't the easiest things to come across, so an advantage to using Shadow is sort of like adding an extra Safety Bit to your options, which is never a bad thing. Sabin at Figaro also provokes lines from the shop keepers! Though you can't unequip party members from other scenarios, all three share the same item list, so items won in one scenario can be used in the next one. It is a good move to save before you do anything else. Oh I get that and I do not bear ill will towards you and this guide. Strength is a factor in determining the amount of physical damage your character will deliver. If it was on Terra for the Lethe River, then be sure to remove it form her before doing Locke’s scenario! Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. This item has been removed from the community because it violates Steam Community & Content Guidelines. Once you've defeated Ultros, you'll find yourself in control of Mog on a black screen with a save point and your various party members arrayed below. I know Kenpo Gi < Ninja Gear, but the fact is that Shadow is a temporary character, and Sabin is not; Shadow can do just fine with a weaker armor anyway thanks to Interceptor and his evade covering most physicals. Fixed Dice, unlike other Defense Ignoring weapons and abilities, do NOT ignore Multipliers, oddly. Just a random piece of useless info! Contributor. regarding terra her magic builds pretty much die off late game especially if you properly level with espers. Pause, Hold, Unpause? Similarly, this would be the time Shurikens start falling behind sadly, however, at the same time, Fuma Shurikens are store-bought, and are relatively cheap, so stocking up on 99 of those should be a priority if you're using Shadow. This all applies to Locke as well, of course, but its probably just easier to give him a Thief’s Bracer and use Steal outright, though Thief’s Knife + Black Belt combo would give him an extra random chance to Steal each turn, while still keeping that Thief’s Bracer so that might not be a bad idea, if stealing is your thing. Please note that the Sysops may edit or add to these as needed, so refer back to them regularly to keep up-to-date regarding editing policies. The main items you want are Dragoon Boots (which are store-bought, at very worst), Dragon Horn and Holy Lance to get the combo started. That raises his chances of using actually good moves, and boosts protection against two elements. Note that when I say “reasons unknown” I don’t mean “this is a weird bug”, it’s more just “why did the programmers do that? This is because with Gogo, you aren't restricted to a single (reliable) Ragnarok summon a fight. As a result, all Berserk does is increase his damage of his basic physical (and possibly Storm) by 50% (Tackle and Character Toss ignore defense, so they ignore this bonus.) Final Fantasy VI Wiki Guide. It doesn't hurt to give Locke Ramuh right from the start, actually, to give him a head start in learning spells, hopefully learning Thundara somewhere in the factory. Gau learns abilities by fighting creatures that you've met before elsewhere on the Veldt. Try to get as many Lores as you can ASAP. This is still kind of time consuming, but its much cheaper (expenses wise) than Falchions (and stronger to boot), and somewhat faster than hording Impartisans, call it the balance of the two. Damage is what he has, and this raises that, you should have him with one on at most parts, at least any point after the Narshe Battle Sequence (he can get away without ones before then, since enemies tend to die to Aura Cannons anyway.). Blitzes ignore row, take advantage of this. I'll be listing the options in order of difficulty (so first is easy to get, the last is nigh impossible), per se. So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. If you're wondering, there are a total of two equip differences between Terra and Celes. Specifically, this looks at a character’s HP, MP, Strength, Vitality, Dexterity, Magic, Spirit and Luck.

So first one is level 1, 2nd is level 2, all the way to level 8. The first major consideration is which characters have the best stats. Do not fall for this silly rumor. There's no reason to keep him in the front row, as Tools, Jump AND Lightbringer all ignore the back row. Normally, this doesn't matter, however, whenever Celes rejoins with her level refactored, should she somehow his level 32 without Confuse being learned, she won't learn it due to this oddity in spell listing. The game will give the same dialogue if he's in your team, but the discount won't occur (maybe cause they have less respect for him following the orders of someone else? Well, seeing as Sabin is the other element required for that, I think it belongs in this section or something, so yeah, you need Sabin to trigger it. Terra is one of the easiest characters to get back in the World of Ruins. Again, its rather minor, as you could always just teach Celes (and good chance you already have since its available early) Confuse through an Esper, but if you're playing an NMG or something, keep this in mind. Tabby Suit is best balance between Defenses and stat boosts, Gaia Gear gives best defensive boosts, while White Dress is likely most useful if you want offenses. You could hand him Lightbringer and just keep him with that, but then, that weapon is hax. Plus it saves money. If Sketch is successful, it chooses one of two attacks predetermined by the enemy sketched, a common one (75% chance) or a rare one (25% chance.) So what’s the purpose of this besides novelty?

Psycho Cyan Glitch! Final Fantasy VI Wiki Guide. No, its not that good, but it saves you some cash.

At the time, three of the five preceding games in the series had not been released in the US, so it was released in the U.S. as Final Fantasy III.With the release of Final Fantasy Anthology it has been correctly renumbered as the sixth game for all regions.. One of the most notable and identifying elements within the game is the … Black Belt allows Umaro to use his other commands. Sadly, while this combo seems excellent on paper for multi-stealing purposes, but its not as good as it seems.

If you believe your item has been removed by mistake, please contact, This item is incompatible with FINAL FANTASY VI. Do NOT buy Shadow when you get the chance in Kohlingen. In fact, you can get it before facing Dullahan, though the prospect of leaving the dungeon, getting the armor and returning is probably not worth the time, so you might as well just grab it after you get the Falcon. The next section of the game may, but if you do Sabin's scenario last, you'll have all the money accumulated from all three scenarios to spend there. You can, however, should you get a second Thief’s Knife, use Genji Glove to up the steal rate some, by giving him 2 chances per attack to initiate the random Mug effect (ups the rare to 75% chance of using at least one Mug a turn, instead of 50%, in case you don’t wanna do the math), and to increase the number of attempts at stealing per turn, a Black Belt can aid there, as each counter attack Shadow uses is another chance for him to attempt a steal. This is when Celes actually passes her up with her defense and her better fighting abiility. Elemental Weapons should be Terra's weapon of choice, due to the Magic Bonus, and how she can often hit a weakness with one of them for optimal physical damage, especially if the random spell kicks (though probably requires Front Row here for best effects.)

This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them. Mind, you still have to know the timing, but hey, its nice, innit? (NOTE: This is also Terra's identification before the player gives her a name.)

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